Back in July we mentioned a Florida lawsuit by Eros LLC, who sells “virtual adult-themed objects” in Second Life (see previous post). Eros sued someone for selling unauthorized copies of its SL products.
A number of SL merchants, including Eros LLC, have recently filed a similar action in the US Federal Court against Thomas Simon (”Rase Kenzo” in SL) and other unidentified parties for making and selling unauthorized copies of the plaintiffs’ virtual products. The lawsuit is for copyright and trade-mark infringement.
Again, the mainstream media seems a bit perplexed by it all. “How can they sue over virtual property that doesn’t actually exist?” is a common refrain. But IP is all about protecting intangible rights, and the fact that the SL lawsuits are couched in understandable IP terms means that the lawsuits aren’t as crazy as some might think. Really this lawsuit is just an IP infringement lawsuit — it’s the setting that’s unusual, not the legal principles involved.
The more interesting issue, and the one that hasn’t really been addressed or resolved, is how do non-IP laws apply to virtual property? For example, do traditional causes of action like conversion or trespass to chattels apply to virtual property? Should they? If so, how? It’s questions like these that drive video game lawyers.